Star Citizen Glossary

Plain-English definitions for every term, acronym, ship name, and piece of 'Verse slang you'll encounter. No prior gaming experience required.

127 terms

30k

Technical

The infamous server crash error — '30000.' Means the server lost contact and your session is dead. Common enough that it's been a meme for years. Restart the client.

Also: 30000

890 Jump

Ships

Origin's super-yacht — luxury VIP transport with a hangar, pool, casino, and helipad. The signature 'whale' ship and a frequent piracy target.

Aegis

Ships

Older military manufacturer — the Avenger, Gladius, Vanguard, and Reclaimer. Aegis ships have a worn, military-surplus look.

Anvil

Ships

Military-grade ship manufacturer — Hornets, Carracks, the Valkyrie. Anvil ships are tough, utilitarian, and combat-focused.

Apollo

Ships

RSI dedicated medical ship — picks up injured players, stabilizes them in flight, and gets them to a medical facility. One of the most important support ships for large org operations.

Also: Apollo Medivac, Apollo Triage

ArcCorp

Locations

Stanton III — an entire planet covered in ArcCorp's industrial sprawl. Home of Area18. Two moons: Lyria and Wala.

Area18

Locations

The capital city of ArcCorp — Blade Runner aesthetic, cyberpunk neon, multi-story shopping. Riker Memorial Spaceport is the landing zone.

Also: A18

Argo

Ships

Industrial utility manufacturer — the MPUV, MOLE mining ship, RAFT cargo hauler, and SRV recovery vehicle. Boxy and purposeful.

ASOP

Gameplay

Automated Ship Operations and Placement — the in-game terminal where you retrieve, store, or insurance-claim your ships. Pronounced "A-sop."

aUEC

Currency

Alpha UEC — the test-server currency used during Star Citizen alpha. It usually wipes when CIG resets the player database between major patches.

Aurora

Ships

The smallest, cheapest starter ship from RSI. Cramped but capable of light cargo, basic combat, and short hauls. A common first ship for new backers.

Also: Aurora MR, Aurora LN, Aurora CL, Aurora ES

Avenger

Ships

Aegis multi-role light fighter — Titan (cargo), Stalker (bounty hunting cell), Warlock (EMP). Punches above its weight class for the price.

Also: Avenger Titan, Avenger Stalker, Avenger Warlock

Backer

Community

Anyone who has pledged for Star Citizen. The community's preferred term over 'customer' or 'player' because the game is crowdfunded.

Banu

Community

Alien trader race — pacifist merchants known for the Defender ship. Their ships look like polished sea creatures. Friendly to humans.

Bedlogging

Gameplay

Logging out by lying down in your ship's bed. Saves your loadout, your ship state, and your inventory more reliably than logging out from anywhere else.

Also: Bedlog

Bounty

Gameplay

A mission to hunt down and kill a specific NPC criminal for credits. Comes in tiers — VLRT for newbies, ERT for endgame. A reliable income loop.

Bunker

Locations

Underground combat compounds on planet surfaces filled with NPC enemies. Mission targets include hostage rescues, bounties, and cargo recovery.

Buyback Token

Currency

Lets you re-buy a melted pledge with cash. Each account gets one free Buyback per quarter; more cost a few dollars each. Useful when you melt a ship and regret it.

Cargo

Gameplay

Buying goods cheap at one station and selling them high at another. The classic trader loop. Hangar size and SCU capacity are your limits.

Carrack

Ships

Anvil's premier exploration ship — long-range, jumppoint-survey-ready, has a Pisces snub, a med bay, a rover bay, and a hangar. The 'home in space.'

Caterpillar

Ships

Drake's heavy cargo hauler — modular, ugly, beloved. Carries tons of SCU and a small fighter inside. The classic pirate ship.

CCU

Currency

Cross-Chassis Upgrade — a token that lets you upgrade one ship pledge to a more expensive ship by paying just the difference. Backers stockpile CCUs during sales.

Chris Roberts

Community

Founder and CEO of CIG, director of Squadron 42. Wing Commander creator, ambitious visionary, and the face of every major announcement. Often abbreviated 'CR.'

Also: CR

CIG

Community

Cloud Imperium Games — the studio building Star Citizen and Squadron 42. Founded by Chris Roberts in 2012.

CitizenCon

Community

CIG's annual fan convention. The biggest event on the SC calendar — usually in October. Major reveals, demos, and the next year's direction land here.

Component

Gameplay

A modular ship part — power plant, shield generator, cooler, quantum drive. Each comes in size 1-3 and Civilian/Industrial/Military/Competition tiers.

Concierge

Community

Top-tier backer status. Players who have pledged at least $1,000 USD lifetime get a Concierge badge, early access to certain sales, and perks like priority support. A status symbol.

Consolidated Outland

Ships

Budget manufacturer known for the Mustang starter ship and the Nomad multi-role. Built for accessibility — the working-class alternative to Origin's luxury line.

Also: CO

Constellation

Ships

RSI's flagship multi-crew ship line — Andromeda (combat), Aquila (exploration), Phoenix (luxury), Taurus (cargo). Comes with a parasite snub fighter.

Crafting

Gameplay

Building items from gathered materials using fabricator terminals and blueprints. Introduced in 4.7 — players can produce custom FPS weapons and equipment.

CrimeStat

Gameplay

Your wanted level. Range 1 to 5 — petty trespass to murder of UEE personnel. High CrimeStat blocks station landings and triggers NPC enforcers.

Crusader

Locations

Stanton II — a gas giant home to Crusader Industries. The floating city of Orison sits in its atmosphere. Three notable moons: Yela, Daymar, Cellin.

Crusader Industries

Ships

Maker of the Mercury Star Runner, Ares, A1 Spirit, and the gigantic C2/A2 Hercules. Civilian-and-military-spec hardware out of Orison.

Cutlass

Ships

Drake's iconic medium ship — Black (combat/transport), Red (medical), Blue (bounty), Steel (drop-ship). One of the most popular community ships.

Cyclone

Ships

Tumbril's small ground buggy. Variants: TR (turret), AA (anti-air), MT (missile turret), RC (recon), RN (light scout). Fits in most medium ship cargo bays.

Daymar

Locations

Crusader's reddish desert moon. Site of the community-run Daymar Rally. Bunkers, shipwrecks, and lots of nothing.

Daymar Rally

Community

A famous community event — a vehicle rally across Daymar's surface using Cyclones, Greycats, Tonks, and anything else with wheels. Fan-organized, regularly recurring.

Derelict

Locations

Abandoned ships drifting in space, often stripped or filled with hostiles. Salvage them, loot them, or use them as ambush sites.

Drake

Ships

Budget, rugged manufacturer — the Cutlass, Caterpillar, Corsair. Often described as the 'pickup truck' of the 'Verse. Loved by pirates and haulers alike.

Engineering

Gameplay

Active ship management gameplay — monitoring and repairing components in real time during flight. Introduced in 4.5: power, hull, fires, and atmosphere all need crew attention.

EPTU

Technical

Evocati PTU — the earliest, NDA-bound test wave. Limited to a small group of long-time backers. Often the first to break, the first to feedback.

Also: Evocati

Esperia

Ships

Specialty manufacturer reproducing rare alien ships for human pilots — Talon, Prowler, Glaive. Limited-edition pledges.

Fly Safe

Community

The standard SC sign-off. Goes at the end of streams, posts, and DMs. Often paired with o7. The community's version of 'godspeed.'

FPS

Gameplay

First-Person Shooter gameplay — the on-foot combat in Star Citizen. You'll do FPS in bunkers, derelict ships, and during ground missions.

Free Fly

Gameplay

A promotional event where Star Citizen is free to download and play for a limited window. The best way to try the game without pledging.

Freelancer

Ships

MISC's medium freighter — DUR (explorer), MAX (cargo), MIS (combat). Popular trader ship for solo and small crews.

Gimbal

Gameplay

Weapon mount that auto-tracks your reticle within a small cone. Lower DPS than fixed mounts but easier to land hits with. Most starter ships are gimbaled.

Gladius

Ships

Aegis light fighter — fast, agile, light on cargo. Beloved by dogfighters and the meta darling for several patches running.

Greycat

Ships

Personal vehicle and utility manufacturer — the PTV (mini buggy), ROC mining vehicle, STV scout buggy, and the multi-tool. Small, useful, everywhere.

GrimHEX

Locations

An outlaw station in an asteroid hollow near Yela. No questions asked, no laws enforced. The unofficial pirate hub of Stanton.

Guardian

Ships

Mirai medium fighter with a futuristic look and well-rounded stats. Balanced between speed, firepower, and shields — a solid all-rounder. Variants include the MX (electronic warfare) and QI (quick intercept).

Also: Guardian MX, Guardian QI

Hammerhead

Ships

Aegis heavy gunship — six manned turrets, designed to anchor a fleet against fighter swarms. Anti-snub specialist.

Hangar

Gameplay

Your personal in-game space at a station where your ships are stored. You can walk around, customize, and spawn ships to fly out from here.

Hornet

Ships

Anvil's iconic light fighter — the F7C series. Variants include the F7A military, F7C-M (gimbaled), F7C-R (recon), and the F7-Mk II refresh. The 'workhorse' fighter.

Hurston

Locations

Stanton I — a polluted industrial planet owned by Hurston Dynamics. Home of Lorville. Toxic atmosphere outside the city dome.

IAE

Community

Intergalactic Aerospace Expo — the in-game and IRL ship show held every November. Ships are free-fly each day and discounted for pledging.

Idris

Ships

Aegis frigate — large multi-crew capital with a railgun, hangar, multiple decks. Long-promised for player ownership; very expensive when it appears.

Inside Star Citizen

Community

Weekly Thursday CIG video show showcasing in-development features. The most reliable 'what's CIG working on right now' source. Pronounced 'I-S-C.'

Also: ISC

Jumpgate

Locations

A wormhole between star systems. The Pyro jumpgate from Stanton was the first one open to players.

Also: Jump Point

Klescher

Locations

A maximum-security prison on Aberdeen. Players with high CrimeStat get sent here on death. Mine prison ore to pay off your sentence — or escape through the tunnels.

LAMP

Technical

Light Amplification — a cockpit technology introduced in Alpha 4.6 that enhances what the pilot sees through the canopy in dark environments without changing lighting for other players.

Levski

Locations

The main landing zone in the Nyx system — a city carved into an asteroid. Levski is the hub for Nyx exploration and missions.

Loadout

Gameplay

Your kit — weapons, armor, ammo, healing items, mobiGlas attachments. Configurable per character via the PMA.

Lorville

Locations

The capital city of Hurston — heavy industrial dome under a polluted sky. Locked behind security at the gates.

LTI

Currency

Lifetime Insurance — a perk attached to certain ship pledges. It means if you lose the ship in-game, you can re-claim it indefinitely without paying an insurance premium.

LTP

Technical

Long Term Persistence — the server-side system that remembers your in-game progress between play sessions: aUEC balance, owned in-game items, cargo holds, and weapon attachments. Most major patches preserve LTP, but some (like Alpha 4.8) wipe it on release; only earned blueprints carry over and you restart with the starter aUEC balance.

Also: Long Term Persistence,Long-Term Persistence

Mantis

Ships

RSI interdiction ship — its quantum snare can pull other ships out of quantum travel mid-flight. Used by bounty hunters and pirates to stop targets from escaping.

Medgun

Gameplay

A handheld medical tool that revives a downed teammate in the field. Crucial in FPS engagements and bunker clears.

Melt

Currency

To return a pledge for store credit. Unlike a real refund, melting is instant and the credit only spends inside the RSI store. Reversible via Buyback.

Also: Melting

Mercury Star Runner

Ships

Crusader Industries fast medium freighter built for high-value and time-sensitive cargo — including illegal goods. Has hidden compartments and is fast enough to outrun most pursuit ships.

Also: MSR, Mercury

microTech

Locations

Stanton IV — a frozen tundra planet owned by the microTech corporation. Home of New Babbage.

Mining

Gameplay

Extracting valuable rocks from asteroids or planet surfaces with a laser, then refining the ore for profit. Ships: Prospector (solo), MOLE (group), ROC (ground).

Mirai

Ships

Manufacturer known for sleek, futuristic racing and combat ships — the Razor racing line and the Guardian fighter series. High-tech aesthetic, often used in competitive racing events.

MISC

Ships

Musashi Industrial and Starflight Concern — industrial manufacturer behind cargo ships like the Freelancer and Hull series, plus the Prospector miner.

mobiGlas

Gameplay

Your character's wrist-mounted computer. It opens missions, manages inventory, summons ships, and handles in-game messages. Press F1.

Also: Mobiglas

MOLE

Ships

Argo Multi-Operator Laser Extractor — three-mining-laser group ship. Higher yield than the Prospector, but needs friends.

Mustang

Ships

A starter ship from Consolidated Outland. Slightly nimbler than the Aurora, popular with new pilots who want to dogfight early.

New Babbage

Locations

The capital city of microTech — Apple-store-clean, glass and white walls. Home of microTech HQ and the Reach observatory.

Nova

Ships

Tumbril Nova — heavy ground tank with treads, a main gun, and a coaxial. Slow, brutal, used for bunker assaults and ground PvP. Community calls it the 'Tonk.'

Also: Tonk, the Tank

NPC

Gameplay

Non-Player Character. The AI inhabitants of bunkers, stations, and patrol fleets. Their behavior ranges from competent to comically broken.

Nyx

Locations

The third playable star system, opened in Alpha 4.4 (November 2025). Cold, asteroid-dense, and dark — home to the Levski landing zone and Vanduul alien patrols.

o7

Community

A salute. The 'o' is a head and the '7' is an arm raised to the brow. You'll see it in chat, on Discord, and in patch notes. It means respect, hello, goodbye, or 'fly safe.'

Also: \o, o7o

Org

Community

Short for organization — a player-run guild or clan. Orgs run trade convoys, mining ops, combat patrols, and community events.

Origin

Ships

Ship manufacturer known for sleek, luxury designs — the 300i, 600i, and the famous 890 Jump. Apple-meets-spaceship aesthetic.

Orison

Locations

Crusader Industries' floating city in the gas-giant atmosphere of Crusader. A series of platforms connected by skybridges.

PES

Technical

Persistent Entity Streaming — the database backbone that makes objects (your dropped weapons, that helmet on the floor) survive server crashes and reboots.

Also: Persistent Entity Streaming

Piracy

Gameplay

The dark side of trade — interdicting cargo ships and demanding their goods or credits. Legal in Pyro, illegal in Stanton. Carries a CrimeStat.

Pledge

Community

What backers call buying a ship or game package. Star Citizen is crowdfunded, so you 'pledge' rather than 'purchase.'

Polaris

Ships

RSI's destroyer-class capital ship with torpedo tubes and a hangar. The smallest 'capital' and the practical ceiling for most active orgs.

Polish Pass

Community

A patch focused on bug-fixing and stability rather than new features. Often used hopefully ('we just need a polish pass') or sarcastically.

Power Triangle

Gameplay

The cockpit power-management balance between weapons, shields, and engines. Shift power one way mid-fight to dump shields into guns or escape.

Prospector

Ships

MISC solo mining ship — beam, scanner, ore cargo bays. The standard 'first miner' for new players in the mining loop.

PTU

Technical

Public Test Universe — a test server where players try upcoming patches before they go live.

PU

Gameplay

Persistent Universe — the live, always-online Star Citizen world where most players spend their time. Your characters, ships, and credits live here.

PvE

Gameplay

Player vs. Environment — missions and combat against AI enemies. Bounties, bunker clears, and cargo runs are mostly PvE.

PvP

Gameplay

Player vs. Player combat — fighting other real players in space or on the ground. Most of the 'Verse is open PvP, with safer law-enforced zones around major stations.

Pyro

Locations

The second playable star system, opened in late 2024. Lawless, dangerous, with rougher rewards. Home to outlaws and the most ambitious haulers.

Quantum Snare

Gameplay

A device — usually fitted to combat ships like the Mantis — that yanks ships out of quantum travel mid-flight. Pirates' favorite ambush tool.

Quantum Travel

Gameplay

Faster-than-light travel between points in a star system. Your ship's quantum drive eats fuel and takes time, but it's how you cross planets and moons.

Also: QT, jumping

REC

Currency

Rental Equipment Credits — earned by playing Arena Commander or Star Marine. Used to rent ships and weapons for 7-day windows. Doesn't apply in the PU.

Reclaimer

Ships

Aegis large salvage ship — strips derelicts of hull plating and components. Multi-crew, slow, very profitable in Pyro.

Referral Code

Community

A unique code another backer shares with you. Using one when you create your account gives you 50,000 UEC free, and the referrer earns a small bonus reward.

Also: STAR-XXXX-XXXX

Roadmap

Community

CIG's public progress tracker at rsi.com/roadmap. Lists features in development and target patches. Famously squishy on dates — read it as direction, not commitment.

ROC

Ships

Greycat Remote Ore Collector — small ground vehicle for cracking and collecting gemstone deposits on planet surfaces. Easy money loop for new players.

RSI

Community

Roberts Space Industries — both the in-fiction ship manufacturer and CIG's publishing label. The website you pledge through is rsi.com.

Salvage

Gameplay

Stripping derelict ships for hull material and components. Ships like the Vulture and Reclaimer are built for salvage gameplay.

SCU

Gameplay

Standard Cargo Unit — a 1.25m cube that's the standard cargo measurement in SC. Ship capacity is rated in SCU.

Server Meshing

Technical

CIG's technology that splits the universe across many servers seamlessly, raising the player cap. Static server meshing launched in Alpha 4.0, supporting 500 players per shard.

Spectrum

Community

The official RSI community forum at robertsspaceindustries.com/spectrum. Ground zero for bug reports, org recruiting, and the occasional flame war.

Squadron 42

Community

The single-player cinematic campaign set in the same universe — a separate game with a Hollywood cast (Mark Hamill, Gary Oldman). Sold separately from Star Citizen.

Also: SQ42

Stanton

Locations

The first playable star system — four corporate-owned planets (ArcCorp, Crusader, Hurston, microTech), each with cities and moons. Mostly safe, law-enforced.

Store Credit

Currency

Real-money credit on your RSI account, earned by melting pledges. Spendable on any pledge in the store, refunds back to your account, never expires.

Tevarin

Community

Alien race conquered by humans during the Tevarin Wars. Lore-heavy backstory; the Esperia Prowler is a Tevarin ship preserved by enthusiasts.

the 'Verse

Community

Slang for the Star Citizen universe — the in-game world, lore, and community combined. 'See you in the 'Verse' is a common sign-off.

Also: 'Verse,Verse

The Black

Community

Slang for empty deep space — far from any planet, station, or jump point. 'Lost in the black' means stranded, drifting, or just out exploring with nothing nearby.

Tier 0/1

Technical

CIG dev terminology. Tier 0 means a feature exists in barebones form; Tier 1 is the polished version. You'll see references in patch notes ('salvage Tier 1' etc.).

Tonk

Community

Community slang for the Tumbril Nova heavy tank. When someone says 'roll out the tonk,' they mean a tank push.

Tractor Beam

Gameplay

Tool used to move cargo boxes and small objects through space. Comes as a handheld multi-tool attachment or a ship-mounted version.

UEC

Currency

United Earth Credits — the in-game currency used for buying ships, weapons, and gear in the live game. UEC carries between play sessions and patches.

UEE

Community

United Empire of Earth — the in-fiction human government that controls most of explored space. Its Navy, Marines, and Advocacy show up in lore and missions.

Vanduul

Community

Hostile alien race — nomadic raiders who attack human systems. The main antagonists of Squadron 42 lore. You'll see Vanduul ships (Scythe, Glaive) as enemies.

Vulkan

Technical

The modern graphics API used by Star Citizen's renderer. More efficient than DirectX 11 on most modern hardware — improving frame rates and reducing GPU overhead.

Vulture

Ships

Drake's solo salvage ship. Smaller and more manageable than the Reclaimer. The new-player gateway into salvage gameplay.

Warbond

Technical

A pledge paid with real money rather than store credit. Warbond ships and CCUs are typically offered at a lower price than standard versions to incentivize new money into the project.

Whale

Community

Slang for a backer who has pledged thousands of dollars. Sometimes self-deprecating, sometimes critical. There's an entire economy of capital ships built around whales.

Also: Whaling

Wipe

Technical

When CIG resets player progress — credits, aUEC, owned items — usually with a major patch. Pledged ships and UEC stay; everything earned in-game resets.

Xi'an

Community

Long-lived alien race with sleek, organic ship designs. The Khartu-Al and Nox come from Xi'an culture. Diplomatic relations with humans are complicated.

Star Citizen is developed by Cloud Imperium Games. This is an unofficial fan site. Definitions are community-written for new players.